Thank you to everyone who was able to join us for Meet the Teacher Night! If you were unable to attend please see the presentation below.
Dear students and parents,
Feel free to check out this years optional annual Caribou Math Contest! The first one takes place on October 15th. Please see the link below for more information.
Over the next several weeks, we will be exploring number patterns and equations. Patterns are used in math to solve problems. Much of your child's later number learning, such as multiplication, will be easier if they can recognize patterns. The goal will be for your child to identify, represent, describe, and extend number patterns. Your child will learn to place information in a table, find patterns in the numbers, and write a pattern rule.
We will also learn about solving equations by figuring out the missing number in an addition or subtraction equation. They will use these equations to solve problems.
To reinforce the concepts your child is learning at school, you and your child can work on some at-home activities such as the following:
- Play a number pattern game. Player A chooses a start number between 0 and 5 (e.g., 2). Player B decides how to change the number and states the next number in the pattern (e.g., The pattern is "add 3" and the next number is "5"). Player A then continues the pattern by saying "8", and so on. The first person to reach or pass 50 wins. You can also begin the game with a large number and subtract. In this case the winner is the first to reach 0.
- Point out ways in which patterns are used to create clothing, footwear, displays in stores, interior designs, exterior brickwork or patio designs, and so on.
- Have your child record personal activities, such as sports, club meetings, music lessons, watching favourite TV shows, that he or she participates in daily or weekly for a calendar month. Have your child describe any patterns he or she sees.
- Your child can play "Guess the Number" with household members. Have your child make up an equation with a missing number and then say, for example, "I'm thinking of a number. When you add 3 to my number you get 7. Guess my number." Players can take turns making up equations and guessing numbers.